A few days ago, I asked a fairly simple question on r/Eve:
These could be mechanics, balance problems, old systems in need of reworking, new-player issues, economic problems, PvP, PvE, industry, sovereignty, Faction Warfare, whatever.
The only real constraint was that I wanted people to choose three. Not twenty. Not an entire imaginary expansion roadmap. Just three things.
Predictably, some of the responses were jokes. Some wanted Hilmar gone. Others wanted multiboxing restricted, Local removed (would be interesting to remove it in null sec for sure), citadels changed, nullsec shaken up, ships made cheaper, or Fenris to stop spending time on anything that wasn’t EVE.
But buried among those shorter answers were some genuinely thoughtful responses.
Players wrote detailed proposals about resource distribution, sovereignty, PvE, exploration, structures, force projection, industry, small-gang warfare, new-player retention and even how information itself works inside EVE.
I also shared the question privately with a longtime EVE player whose opinion I trust. His answers went in some very different directions—dynamic space weather, huge asteroid belts, mineable comets, shifting resource availability, abandoned structures that could be captured rather than destroyed, and wrecks that salvagers could actually hunt down.
Once I stopped looking at the individual fixes and started looking at why people wanted them, something interesting happened.
The dozens of suggestions started collapsing into three much larger ideas.
