Sunday, September 20, 2026

If we had six months to make EVE Online better, where would we start?

A few days ago, I asked a fairly simple question on r/Eve:

“You’ve been given 6 months to "fix" EVE. What are your top 3 priorities?”

These could be mechanics, balance problems, old systems in need of reworking, new-player issues, economic problems, PvP, PvE, industry, sovereignty, Faction Warfare, whatever.

The only real constraint was that I wanted people to choose three. Not twenty. Not an entire imaginary expansion roadmap. Just three things.

Predictably, some of the responses were jokes. Some wanted Hilmar gone. Others wanted multiboxing restricted, Local removed (would be interesting to remove it in null sec for sure), citadels changed, nullsec shaken up, ships made cheaper, or Fenris to stop spending time on anything that wasn’t EVE.

But buried among those shorter answers were some genuinely thoughtful responses.

Players wrote detailed proposals about resource distribution, sovereignty, PvE, exploration, structures, force projection, industry, small-gang warfare, new-player retention and even how information itself works inside EVE.

I also shared the question privately with a longtime EVE player whose opinion I trust. His answers went in some very different directions—dynamic space weather, huge asteroid belts, mineable comets, shifting resource availability, abandoned structures that could be captured rather than destroyed, and wrecks that salvagers could actually hunt down.

Once I stopped looking at the individual fixes and started looking at why people wanted them, something interesting happened.

The dozens of suggestions started collapsing into three much larger ideas.

Wednesday, September 09, 2026

Is EVE Online still worth playing in 2026?

Is EVE Online Still Worth Playing in 2026? Short answer? Yes. Absolutely!

But I'm not sure I would recommend EVE Online to everyone.

That probably sounds like a strange way to start an article arguing that a 23-year-old MMO is still worth playing in 2026, but after coming back to New Eden myself, I think it might be the most important thing to understand about EVE. 

EVE Online is difficult. It can be frustrating. 

It wastes your time. It lets other players interfere with whatever carefully constructed plans you had for the evening, and you can spend hours preparing something only to lose it in seconds because you made one bad decision. And somehow, those are also some of the reasons I've fallen in love with it again.

Tuesday, September 08, 2026

The Safe Spot episode 15: The Mike Azariah interview

Mike Azariah has spent nearly two decades showing that trust often matters more than ISK in New Eden. When Rixx and I sat down with him this past weekend, he walked us through the early blogging days (him and I go way back, to my days as the Blog Father), Operation Magic School Bus, his CSM campaigns, and what it actually means to lead from the edges.

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